Salix OS 13.37 MATE Goes Live


George Vlahavas from the Salix OS development team, proudly announced last evening, June 19th, that the Live version of the Salix OS 13.37 MATE operating system is now available for download.

Salix OS 13.37 MATE is a flavor of the Salix operating system, which is based on the Slackware 13.37 Linux distribution and powered by the MATE (GNOME 2 clone) desktop environment.

This is the Live CD edition of Salix OS 13.37 MATE, which is also the first release ever of Salix OS to incorporate isohybrid technology, allowing users to use the dd command to install it on a USB flash drive.

"This is another Live release created using SaLT (Salix Live Technology), a new powerful system of Live tools for Slackware-based distributions, developed in-house. This is also the first ever Salix release to incorporate isohybrid technology."

"Other important applications included in this release are the Firefox web browser, the LibreOffice suite, the GIMP image editor, the Exaile music library and more. Of course the full collection of Salix system administration tools is included," the official release announcement read.

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Salix OS 13.37 MATE Live

Just like the installable-only version of the Salix OS 13.37 MATE distro, this Live edition also features three modes of installation.

The full mode installs all the packages included on the ISO image, providing a complete MATE desktop environment with the Atril document viewer, the MATE power manager, the Engrampa archive manager, the MATE system utilities and many more.

The basic mode will install a basic MATE desktop, with the Caja file manager, the MATE preferences tools, the Mozilla Firefox web browser, and a nice collection of Salix system utilities, including Gslapt package manager and Sourcery Slackbuild manager, and a few panel applets. On the other hand, the core mode offers the same installation as in all other Salix OS editions.

Salix OS 13.37 MATE Live is distributed as Live CD ISO images for both 32-bit and 64-bit architectures.

Download Salix OS 13.37 MATE Live right now from Softpedia.

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Wikipedia Debuts Wiktionary App for Android, Built with Web Technologies


Wikipedia is making a big play for the mobile space. It's been working on the mobile version of the site, which is quite good, but it's working on several mobile apps as well, for the users that prefer apps, which tends to be quite a lot of people.

Wikimedia is now moving beyond the obvious Wikipedia app, launching the Wiktionary app for Android. As you can imagine, it's a way of accessing the wiki dictionary on your mobile device without having to go to the site.

You can look up words in 150 languages, which is most of what you'll be doing with the app. You can also get it to pronounce the word.

If you're particularly fond of a word and want the world to know about it, you can share the definition with friends and foes alike. The app is a volunteer effort, fittingly, and is built entirely with web technologies, the standard HTML5, CSS3, JavaScript trio.
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Krater Review (PC)


Dungeon crawler experiences have been getting quite numerous in recent months, as Blizzard has already released Diablo 3, while Runic Games is now getting ready to deploy its long-awaited Torchlight II.

In between these two games comes Krater, a squad-based dungeon crawler RPG from Swedish Studios Fatshark and Bitsquid.

With the promise of a post-apocalyptic setting and a special squad mechanic that requires intense micro-management, Krater definitely looks like an interesting blend between dungeon crawlers and strategy games.

Have the two developers struck gold or should they keep digging until they hit pay dirt? Let’s find out.

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Hire new squad members ...
... and upgrade their abilities

Gameplay

Seeing as how Krater’s story is quite forgettable, I’m jumping straight to the gameplay that delivers a mixed experience.

First up, if you’re coming to this game after finishing Diablo 3 or other such experiences, you’re in for a much harder time that requires keen strategy skills.

While the game may seem like another dungeon crawler, its gameplay is much closer to experiences like Warhammer 40,000: Dawn of War II and other squad-based real-time strategy titles, as you always need to micromanage your team of mercenaries.

You squad can be composed of three characters from four classes. As such, you need to experiment before finding the right combination. You can go with the tank-like Bruiser, the long range Regulator, the berserker-like Knife-Looney, and the healer Medikus.

As you progress through the game, the characters level up and you can augment them with different upgrades and implants. Unlike other games that tie you down to a single team, you can hire more mercenaries from the four classes that have better abilities or a higher level cap.

There’s one catch, however, as these new characters all start at rank 0 and have no implants. As such, you need to practically restart the game by going through the first levels and killing enemies once more. While this system may seem novel, this resulting work is extremely tedious and sucks the whole fun out of Krater.

It would’ve been much better to assign XP to a character class and, once you had hired another character, you could have picked up from where you left off, instead of grinding the first few dungeons over and over again.

Combat is also a bit slow and the lack of a tactical pause mechanic makes things even harder once you get passed the first few caves you explore. Each character comes with two abilities plus a special gadget like grenades. All of these are mapped to the number keys and easily occupy the whole row. Thankfully, you can rearrange them, but it still makes taking split-second decisions harder.

Speaking of exploration, this is also a bit tedious as the world map is hard to navigate, but at least the environments are quite pretty and you once again have to deal with random encounters while traveling, just like in older RPGs. The game would have benefitted from a teleport to the entrance of the dungeon mechanic, just like Diablo 3, as you're currently forced to trudge back through levels before reaching the surface.

Enemies offer a serious challenge on normal difficulty and consist of all sorts of things, from animals, mutated or normal, to bandits and other types of humans, each with different attacks and different tricks.

Plenty of other RPG mechanics are present in Krater, from a crafting mechanic that’s a bit clunky, to an upgrade system that relies on you augmenting your mercenaries with boosters or implants found in the game world.

Sadly, the inventory isn’t that great and the tooltips don’t really convey the array of things you can do. For example, it took me a while before figuring out that I can sell items to merchants by right clicking on them.




Multiplayer

As of yet, Fatshark and Bitsquid haven’t released the multiplayer component of the game, which should allow players to work together via a cooperative mode. As such, at least until next month when the update is supposed to arrive, Krater is a single-player experience.

Visuals and Sound

In terms of visuals, Krater looks really good thanks to sharp and vivid textures that make the lush environments stand out even more from other gritty RPGs. Sadly, while character design is quite varied, the game always tries to hide the faces of characters behind gas masks and other such things.

Sound-wise, the game delivers a decent experience but it’s not something to write home about. Characters have relatively interesting taunts but they repeat themselves a lot so you’ll soon grow tired of hearing them. Dialog is reserved only for story moments, so most of the time you’ll just be reading blobs of text.

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Explore dungeons ...
... and engage in battles

Conclusion

Krater could be a great game, but the lack of resources makes its initial version hard to love. Combat is a mixed experience and there are still quite lot of things that need to be polished, like the squad mechanics, and plenty of things that are missing, like a tactical pause.

Many updates are scheduled to appear but, at least for now, you might want to steer clear of the dungeon crawler.

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Rumor Mill: RAGE Might Get The Scorchers DLC


PEGI has recently rated a piece of content called RAGE: The Scorchers, which is set to be offered on the PC, the Xbox 360 from Microsoft and the PlayStation 3 from Sony.

It’s not clear what the name can be used for, but it seems that the development team at id Software and publisher Bethesda is getting ready to deliver either DLC or a full expansion for their first-person shooter RAGE.

The story will probably be focused on The Scorchers, a sixth bandit clan that was initially set to be included in RAGE on launch and was cut because of time constraints.

RAGE was launched in late 2011 and was designed to show off the new id Tech 5 engine, but the game, despite looking very well and having some interesting gameplay ideas, has failed to attract the sales that Bethesda was counting on.

It’s not clear when The Scorchers is planned for launch.
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THQs New President Reminds Critics the Company Is Still Doing Well


Jason Rubin, the new president of publisher THQ, has come forward and reminded people that, despite ongoing financial problems, the company is still very much alive and will release plenty of great games in the future.

THQ hasn’t been going through the best of times in the last year or so, as several failed investments and lackluster sales forced the studio to sell off its kids division and undergo a large restructuring effort that saw plenty of layoffs made at its various global studios.

Under the new management of Jason Rubin, the former co-founder of studio Naughty Dog, the publisher wants to turn things around and once again start earning a profit.

Rubin first wants to make it clear that the company is still doing well and that critics shouldn’t prepare for a funeral anytime soon.

"How many titles got people walking up on stage at the Xbox conference? Well THQ did. Everyone's out there beating us up, but there we were, along with the big games," Rubin told GamesIndustry, referring to the South Park: The Stick of Truth presentation that saw the creators of the TV series, Matt Stone and Trey Parker walk on stage at Microsoft’s E3 2012 conference.

He also emphasized the array of awards and nominations received by various THQ games during E3 2012, including Metro: Last Light or Company of Heroes 2.

"Everyone's saying, 'Oh, look, Stick of Truth.' They're looking forward to it, that could be huge... but 'THQ isn't going to make it'," Rubin said.

"There seems to be this disconnect. Metro gets best game shown nominations, but 'THQ may not make it'. Company of Heroes - nominations, but 'THQ isn't going to make it'. People are so used to the downward slope that they don't see that it can flatten out. So I'm here to make it flatten out and then turn the corner."

Rubin definitely seems keen on proving everyone wrong, so let’s hope THQ’s next games will help the company get back on its feet.
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Analyst: Zynga Will Launch New Games to Power Rebound


Michael Pachter, who is an analyst watching the video game industry for the firm Wedbush Securities, has stated that Zynga, the biggest social games developer in the world, will launch a number of new video games and will rebound during the second half of the current fiscal year.

Recently, the titles that Zynga relies on have seen less players engaged than usual and the share price for the company has been in decline since it has introduced its Initial Public Offering in late 2011, going under half of the launch price.

The analyst says that Zynga is currently funneling more resources to its core titles and that this is the key to a rebound in the long term, powered by both new and returning players.

Michael Pachter added, “We disagree and believe that the majority of gamers who discontinue playing Zynga titles are likely to be non-payers, with payers spending more as they make a greater investment of time in each game.”

Research shows that the average player of Facebook games who actually spends money does so after about 6 to 9 months and that means that Zynga can still create revenue even if its titles are no longer gaining new players.

The Zynga fortunes have also been affected by the recent IPO of Facebook and the company has recently launched an initiative designed to separate, in part, its games from the social platform.

Zynga has managed to secure the services of such well-known video game designers as Soren Johnson, a former leader of development for the Civilization series, and Brian Reynolds, the man who created Alpha Centauri.

So far they have failed to deliver video games that have a social aspect while also drawing the attention of the core gaming population, which tends to mostly engage with console and PC titles.
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Google Maps Will Include UK River and Canal Data for Navigation


Google Maps includes plenty of data, especially in a country such as the UK. Every inch of road has been scoured by the Street View cars there and is now online, there's no place you can't get to.

Unless, until today, you thought about going off the road and using other routes of transport. And no, this isn't about railroads, it's about waterways and canals, both of which the UK has plenty.

The Canal and River Trust, a charity that will begin administering the British waterways from next month has donated full mapping data to Google on all the rivers and canals in the country (England and Wales).

This data, including access points to canals such as bridges, will be used by Google to provide directions that consider canals as an alternative to using the road, or walking.
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HTC Confirms WiFi Issues on Some One X Devices


Taiwanese mobile phone maker HTC Corporation has officially acknowledged that some of its HTC One X smartphones are plagued by issues related to WiFi connectivity.

For those out of the loop, we should note that some HTC One X users have discovered recently that the signal strength of their handsets would improve when pressing on the back of the device, close to the back camera.

Usually, the device would not be able to take full advantage of its WiFi capabilities, something that could result in lack of wireless connectivity or inability to join available networks.

Of course, not all devices were affected by the glitch, but a good portion of them did, and users were getting annoyed by it.

With HTC officially confirming that some HTC One X devices are experiencing this issue, a solution for the problem should become available in the not too distant future.

"After investigating isolated reports of WiFi connectivity issues in the HTC One X, we have identified a fix that strengthens the area of the phone around the WiFi antennae connection points,” HTC stated, Android Central reports.

“While many customers have not experienced any problems with signal strength, we have taken immediate steps to implement a solution in our production process to prevent this issue from happening in the future.”

“HTC is committed to making sure every customer has a great experience and we apologize for any inconvenience this issue may have caused while we conducted a thorough investigation,” the vendor also announced.

What HTC hasn’t unveiled as of yet is how many users were actually affected by the issue, nor the specific manner in which it plans on resolving the problem for each device.

However, more info on the matter is certain to emerge as they find the proper solution for the issue, so keep an eye on this space to learn more info on the matter.
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Zorin OS 6 Screenshot Tour


The Core and Ultimate editions of the Zorin OS 6 Linux operating system were announced on June 18th by Artyom Zorin.

Zorin OS 6 is based on the popular Ubuntu 12.04 LTS (Precise Pangolin) distribution, but without the Unity interface, which makes it a Long Term Support release.

Instead, Zorin uses multiple desktop interfaces (Windows 7, Windows XP, GNOME 2), which can be switched with a tool called Zorin Look Changer.

Zorin OS 6 is powered by Linux kernel 3.2, it has support for GTK3, comes with a revamped Software Center, GIMP 2.8, VLC 2.0, Google Chrome 19, and many improvements and features.

This release of Zorin OS is distributed as 32-bit and 64-bit Live DVD ISO images. More details can be found our in-depth announcement for Zorin OS 6.

Download Zorin OS 6 Core Edition right now from Softpedia.

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Take Twos Strauss Zelnick Is Skeptical About the Nintendo Wii U


Take Two is one of the most successful publishers of the gaming world, but at the moment, the company has no plans to bring any of its core franchises to the Wii U home platform from Nintendo, which will be launched before the end of 2012.

Strauss Zelnick, who is the chairman and the chief executive officer at Take Two, has told Gamasutra that, “We haven’t announced anything. I’m skeptical.”

The executive considers the Wii U as being a solid platform for casual and family-oriented game experiences, but he sees little potential for releases that usually draw many customers on the PlayStation 3 or the Xbox 360.

Despite the casual focus, Zelnick believes that Take Two can deliver quality experiences on the Wii U and that the launch of new hardware is a perfect opportunity to show competitors what the development teams can produce.

Zelnick added, “Some of our competitors have had this trajectory where they extract a lot of value and the IP goes away. We’re trying really hard to build permanent IP. And if you have to rest the title for a few years, over time you’ll extract more value. We’re not trying to create something good and market the hell out of it.”

The Nintendo Wii U will offer a new touch screen controller, and during E3 2012, the company showed a number of game experiences using it in novel ways.

With titles like Batman: Arkham City and Assassin’s Creed III, the company also proved that the hardware of the Wii U is at least as powerful as that of the PS3 and the Xbox 360.

Take Two recently launched Max Payne 3, which performed worse than the company expected, and analysts are widely expecting the company to soon offer an official launch date for Grand Theft Auto V, the next installment in the open world series that has made the fortunes of the publisher.
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Microsoft Unveils Two Windows 8 Surface Tablets


On Monday, at a media event in Los Angeles, Microsoft announced the upcoming availability of two own-branded tablet PCs powered by the next-gen Windows 8 operating system.

Dubbed Surface, the two devices will arrive on shelves with Windows 8 Pro and Windows RT on board, respectively.

With these two tablet PCs, the software company once again breaks tradition. They were conceived, designed and engineered entirely by Microsoft employees, and they are based on the 30 years of hardware manufacturing expertise that the Redmond-based company enjoys.

At the aforementioned event, Microsoft also showcased a series of accessories that, the same as the two tablets, pack advances in industrial design and feature attention to detail.

“Surface is designed to seamlessly transition between consumption and creation, without compromise. It delivers the power of amazing software with Windows and the feel of premium hardware in one exciting experience,” the software giant said.

Surface for Windows RT, which is expected to hit shelves when the new Windows platform itself will become commercially available, features an ARM processor inside, a 10.6” ClearType HD Display, and it is only 9.3 mm thin, while weighing 676 grams.

The tablet will arrive in 32GB and 64GB versions, while featuring microSD, USB 2.0, Micro HD Video, 2x2 MIMO antennae, along with Office ‘15’ Apps, Touch Cover, Type Cover. It will also sport VaporMg Case & Stand.

Surface for Windows 8 Pro, on the other hand, is expected to arrive on the market about 90 days later with a third-generation Intel Core processor inside, also with a 10.6” ClearType Full HD Display, while being 13.5 mm thin and weighing 903 g.

This device will be released in 64GB and 128GB flavors, packing microSDXC, USB 3.0, Mini DisplayPort Video, 2x2 MIMO antennae, along with Touch Cover, Type Cover, Pen with Palm Block, and the aforementioned VaporMg Case & Stand.

“Suggested retail pricing will be announced closer to availability and is expected to be competitive with a comparable ARM tablet or Intel Ultrabook-class PC. OEMs will have cost and feature parity on Windows 8 and Windows RT,” Microsoft announced.

Offering a premium way to experience all that Windows has to offer, both Surface tablets will be sold through Microsoft Store locations in the U.S. and will be available through select online Microsoft Stores.
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OS X Mountain Lion Full System Requirements Hardware, Software


We know what computers are supported by OS X Mountain Lion, but there’s a longer list of requirements over at Apple’s web site, which includes more hardware specifics, as well as software nicks and feature-specific requirements.

Apple is gearing up to release OS X 10.8 Mountain Lion next month. The company has already set up several pages to on Apple.com to market the product, including a lengthy list of technical specifications.

As it’s only natural, Apple begins with the General Requirements, which include OS X 10.6.8 Snow Leopard as the minimum OS requirement to upgrade for 20 bucks (around 15 EUR). Also as a general spec, you need 2GB of memory and 8GB of available space.

The supported Macintosh computer models, which we already discussed in a previous article, are: iMac (Mid 2007 or newer); MacBook (Late 2008 Aluminum, or Early 2009 or newer); MacBook Pro (Mid/Late 2007 or newer); Xserve (Early 2009); MacBook Air (Late 2008 or newer); Mac mini (Early 2009 or newer); and Mac Pro (Early 2008 or newer).

Next up, the Feature-Specific Requirements. We’re not going to delve right in, but we can mention a few examples, such as Time Machine.

Apple’s backup utility requires an external hard drive, and the company recommends (what else, if not) Time Capsule, which also works as a WiFi base station.

The Photo Booth app has quite a hefty list of necessities to work as intended, including a FaceTime or iSight camera, USB video class (UVC) camera, or FireWire DV camcorder. When using a DV camcorder, Backdrop effects require fixed focus, exposure, and white balance, Apple says.

Another hardware-specific feature is the new Power Nap, which allows your Mac to sync and stay up to date during sleep. It only works with SSD-based machines – MacBook Air (Late 2010 or newer) and the MacBook Pro with Retina display.

Apple then moves on to the included applications (for some reason), and ends with a bit of documentation regarding the OS X Mountain Lion core technologies and the Server product overview.

Get the full scoop right here.
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Access Smart Releases Power LogOn Administrator 5.3 to Tackle Cyberattacks


Mid-sized businesses and large enterprises that need an efficient computer access password policy based on smartcards can turn to Power LogOn Administrator 5.3, a solution released by Access Smart today.

A recent study made by Cyber-Ark Software has shown that most cyberattacks target privileged access points because these usually allow the attackers to easily gain access to sensitive information.

Among these privileged access points the research mentioned administrative accounts, unchanged default passwords and application backdoors.

The new product made available by Access Smart can help IT managers address some of the security issues that surround these access points. IT managers can use Power LogOn to issue and assign smartcards depending on the employee’s needs.

“Power LogOn uses multi-factor authentication between the user-to-the-card, the card-to-the-computer, card-to-the-server, and user-to-the-data at a substantial fraction of the cost and time of Public Key Infrastructure (PKI). The first line of network defense is to first authenticate who is ‘knocking’ on the firewall,” said Dovell Bonnet, founder and CEO of Access Smart.

To enable fast access, the password data is secured by the Triple Data Encryption Standard (3DES), AES being utilized for securing the server password files.

For even higher levels of authentication, the latest variant of Power LogOn also comes with fingerprint and iris recognition systems.

Furthermore, the smartcards can be used as part of a company’s physical security strategy since they can be easily utilized as ID badges.

“There are two main barriers facing companies from implementing security: 1) If security is inconvenient, employees will find ways to circumvent it; and 2) If security is too expensive, executives will question if it’s needed. Access Smart addresses both these issues by combining top-level security, user convenience, and low cost of ownership,” Bonnett added.

The implementation of the system doesn’t require any backend server modifications and it can be accomplished in a matter of a few hours or a few days, depending on the company and its needs.
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Nintendo Was Not the Cause of The Last Story North American Delay


Ken Berry, who is the publishing director working at XSEED, has told Kotaku that the various campaigns and petitions from players were not the main reason why they chose to finally publish The Last Story in the United States.

The developer stated, “Nintendo, they have their own set of rules that they go by. And as for us, it didn’t really affect us either – cause we have our own requirements that we look for on potential titles. And, you know, it just met all prerequisites.”

No other publisher was interested in the game and Nintendo was quick to acknowledge the possibilities of finally bringing it to the United States.

Berry added, “Perhaps people just assumed that if Nintendo wasn’t gonna do it, it wasn’t coming over. They were very receptive from the start.”

The Last of Us arrives on July 10 on the Nintendo Wii.

Hironobu Sakaguchi, the creator of The Last Story, is best known for his work on the Final Fantasy series.
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Titan Attacks! Review


Titan Attacks! is one hell of a retro arcade shooter, and every minute of it is pure joy. We usually keep the conclusion until the end of the article, but we have to get it out of the system before getting on with the review.

I can’t imagine that Titan Attacks! was created by young developers. It’s inconceivable for me to believe that young programmers have been influenced by a game such as Space Invaders. In my opinion, to create such a game you should be playing arcade games in your childhood, and when you get older, you start calling them retro platformers to actually influence you.

There was a time when 8-bit graphics were not cool. There was a time when wearing big glasses with black frames meant that you might get harnessed in school and eventually graduate from MIT.

In today’s world, big black glasses are a trademark of kids spending way too much time on Instagram, thinking they have some hidden talent that no one is able to recognize it, and having a job flipping burgers. 8-bit graphics is considered cool and a lot of developers is trying to capitalize on the hipster factor of retro stuff.

Titan Attacks is one of the few games that actually managed to pull it off, not by taking pride of its 8-bit heritage or with its Space Invader obvious references, but by giving the players the one thing they need most in the world: tons of fun!

Installation

The developers of Titan Attacks!, Puppy Games, are providing a few types of packages so that anyone can play it. First, there are tar.gz files, archives with the playable game, for 32-bit and 64-bit platforms, and then there are the .deb files, for Debian based distributions, and even a JNLP file, which needs Java Web Start in order to run.

There are no source packages, as you might expect, but some dependencies could be required. If the game is not starting, for whatever reason, don’t forget to fire it up from a terminal in order to determine the needed dependencies.

Gameplay

There isn't much of a story to speak of and I believe that there is no point in trying to invent something for the game. In any case, apparently, Titan, the satellite of Saturn, is inhabited by extraterrestrials who have started the invasion of the solar system and implicitly of the Earth.

The last surviving captain and the last ship on Earth is tasked with the duty of defending the planet and eventually push back the invasion.

Anyone that played Space Invader or the cheaper cousin, Galaxion, will recognize the basic gameplay. The screen is filled right from the start with all the enemies you are going to face in that level and the player has to destroy them all until they reach the bottom part of the screen.

This sounds easy enough, but here is where the things start to get really interesting. Unlike the games it takes its cue, the enemy ships are a lot more nimble, fire faster, some of them are armored, some will actually fall out of orbit once they get hit and are transformed in projectiles.

The entire game has 100 levels, separated into five big stages: Earth, Moon, Mars, Saturn and Titan. Each planet, or moon for those of you who are astronomy aficionados, ends with a major boss fight, incrementally more difficult.

Every stage holds 20 levels and they are progressively harder. If a player gets killed in level 19 or even 20, in a boss fight for example, he will have to start from the beginning of the stage.

The player’s ship will be really weak at the beginning, but the enemies will not be too much trouble. Just like in Space Invaders, at first you can only fire one projectile at a time and the next shot can only be fired after the first one has exited the screen, or if an enemy ship was hit.

Unlike Space Invaders, players will get the chance to upgrade the ship between missions using the money recovered in levels. The upgrades range from gun power to shields, and even powerful bombs that can clear a good chunk of the enemies.

The Bad


The only problem I had with the games is the lack of a proper save game feature. Pressing the escape key during a mission would exit the game and save the progress. This actually means that the save game option is not actually a feature, but a way to resume the fight exactly where you left off.

Moreover, after finishing the game for the first time, you get to start over with all the upgrades in place and tougher enemies. However, once you are killed, you can’t resume from the last world in the second playthrough, in the same way you would replay the game the first time. It forces me to return to the first playthrough, at the start of Titan.

The God

I don't really know why the game is so much fun. Maybe it is the frantic, but organized fighting, or maybe it’s just the music and the upgrade system. The graphics certainly help a lot, but it can’t be singled out.

What I want to say is that every part of the game contributes to a great gameplay experience and you will feel the need to finish the game once you have started.

Conclusion

Titan Attack! manages to satisfy the needs for an old-style shooter by combining it with the more recent innovations of the genre. It’s old and new in the same package and it somehow feels refreshing. If you find an older gamer, like myself, and you want to know why we are always sulking about the past, we’ll show you Titan Attacks! and explain that every game was as fun as this.


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